Art
and design:
Banham,
Reyner. Theory and Design in the First Machine Age. The MIT
Press; 2nd edition (July 25, 1980).
Benjamin,
W., The Work of Art in the Age of Mechanical Reproduction
(1936)
Burnham,
J., "Real Time Systems." Reprinted from Artforum
(September, 1968).
Burnham,
J. “Systems Esthetics.” Reprinted from Artforum
(September, 1968).
Burnham,
J. Beyond modern sculpture; the effects of science and technology
on the sculpture of this century. New York: Braziller, 1968.
Hulten,
K. G. Pontus, The Machine As Seen at the End of the Mechanical
Age, New York, The Museum of Modern Art, 1968
McCarter,
R. Building Machines. Princeton Architectural Press (1997).
Naef.
Naef Design. http://www.naefspiele.ch/
Shankin,
E. A. (2002). “Art in the information age: Technology
and conceptual art.”
Survival
Research Laboratories http://www.srl.org
Thompson,
D. (1942). On Growth and Form: The Complete Revised Edition.
New York: Dover Publications Inc, 1992. Reprinted from the
original Cambridge University Press publication, 1942.
Tuchman,
Maurice. Exhibition Catalog for Art and Technology (LACMA,
1970).
Physical
materials for education:
Brosterman
N. (2002). Inventing Kindergarten. Harry N Abrams.
Chattin-McNichols
J. (1991). The Montessori Controversy. Delmar Thomson Learning.
Giulio
C., Zini M., (eds.) (1998). Reggio Children – Children,
Spaces, Relations.
Liebschner
J. (2002). A Child’s Work: Freedom and Play in Froebel’s
Educational Theory and Practice. Lutterworth Press
Montessori
M. (1982) Secret of Childhood. Ballantine Books; Reissue
edition.
Muller
T., Schneider R. (2002). Montessori: Educational Material
for Early Childhood and Schools. Prestel; Bilingual edition.
Technology
and Educational toys:
Alborzi,
H., Druin, A., Montemayor, J., Platner, M., Porteous, J.,
Sherman, L., Boltman, A., Tax´En, G., Best, J., Hammer,
J., Kruskal, A., Lal, A., Plaisant-Schwenn, T., Sumida, L.,
Wagner, R., and Hendler, J. (2000) Designing StoryRooms:
Interactive storytelling spaces for children. In Proceedings
of Designing Interactive Systems (DIS-2000), ACM Press, 95–104.
Luckin,
R, Connolly, D, Plowman, L and Airey, S (2003). Children’s
interactions with interactive toy technology. Journal of
Computer Assisted Learning, 19, 165-176
McNerney
T. (2004). From turtles to Tangible Programming Bricks: explorations
in physical language design. In Personal and Ubiquitous Computing,
Volume 8, Issue 5 (September 2004), Pages: 326 – 337.
Newton-Dunn
H., Nakano H., Gibson J. (2003). Block Jam: A Tangible Interface
for Interactive Music. Proceeding of the 2003 Conference
on New Interfaces for Musical Expression (NIME-03), Montreal,
Canada
O’Malley,
C. Fraser, D. “Literature Review in Learning with Tangible
Technologies.” Nesta Futurelab series. Report 12, 2005.
http://www.nestafuturelab.org/research/reviews/reviews_11_and12/12_01.htm
Resnick,
M. “Behavior Construction Kits.” In Communications
of the ACM, July 1993, pp. 64-71. July 1993, pp. 64-71. ACM
Resnick
M. et al. (1998) Digital manipulatives: New toys to think
with. Proceeding of CHI 1998.
Zuckerman
O., Arida, S., and Resnick M. (2005). Extending Tangible
Interfaces for Education: Digital Montessori-inspired Manipulatives.
Proceedings of CHI 2005.
Good
how-to books:
Basic
Electronics:
Mims, F. III. Getting Started in Electronics. Radio Shack (1983).
Mechanics:
Cabaret Mechanical Movement: Mechanisms and How to Make Automata and Mechanical
Sculpture. Cabaret Mechanical Publishing (April, 1998).
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